December 31, 2007

Female Ejaculation: Myth or Fact? The Answers You Seek!

Filed under: Misc Infos — admin @ 11:08 pm

Most men don’t truly understand the nature of the Vagina, its mostly a mystery, even to some women. Many complain that men are insensitive to their sexuality, but there is a growing number of women that also seek the fountain of Venus!

The mystery and taboo is partly related to the female reproductive system being harder to access than its male counterpart; this concealment is extended to our culture (in the west) where female bodies are kept much more private than males, the privacy has helped shape how these are perceived as well.

Female Ejaculation is a real procedure, and you need to be willing to literally study yourself, and until relatively recently the medical advice has been “don’t play with, look at or do that”; the result is that generations of women have been sexually oppressed by the social mores such that they never experience a sizable part of their innate sexuality.

This is partly due to the western culture of control and concealment as regards to the female form, in addition to the standard social mores concerning female body fluids. This subject, like most areas of female sexuality is looked upon with disdain in terms of “civil society”, thus helping to retain this as a taboo.

Women are idolised as static dry and pristine yet sexual creatures, in appearance, and are subject to unwritten laws such as not being permitted to break this illusion by openly performing normal bodily functions such as sweating or producing too much vaginal lubrication.

The first modern description of female ejaculation came from the Netherlands. Here is the information you need to know:

[1] All things being equal, assuming the standard female shape, it should be technically possible for anyone to experience ejaculation. However, every body is unique and geometry can certainly prevent a woman achieving this form of arousal.

[2] The expelled fluid is a sexual mixture from or around the urethra consisting of fluids including a form of urine called uriar, calcium and assorted pheromones, this is a normal bodily function.

[3] women can not actively control release of vaginal fluids during sexual activities, this is normal and cannot be assisted or prevented per say; so both psyche and technique are required.

[4] The possible volume of ejaculate is directly proportional to sexual activities; ie avoiding sex = more material, this is not a medical problem.

Anatomy dictates that positions of intercourse where the man is on top result in penetration to the posterior wall of the vagina, assuming the woman is on her back. This type of position will not provide stimulation of the cervix or the grafenberg-spot because the penis will simply go to the back of the vagina, bypassing the anterior wall which is much more sensitive than the back or posterior walls.

However, positions where the woman is on top or in the case of rectal entry (not recommended without extreme care) or where the man is at an upward angle relative to the woman; penetration will occur such that the anterior wall will be stimulated.

An accepted method of achieving female ejaculation is all in the finger action via clitoral, vaginal, or grafenberg stimulation, note that the clitoral system is also a powerful organ in its own right, with 8000 nerve endings, which extends 10cm down the inner leg!

The lady should be lying down at an angle with her legs open to expose her volva and the labia minora, for best results, her lover should lay at her right (assuming he is right-handed).

After the foreplay, this is essential, whatever is required to get her aroused, the lover must insert two fingers into her vagina, some combination of the middles is quite effective, with his palm facing the pubic bone (up).

The lover must now locate her grafenberg-spot, a slightly raised, spongy bump on the “roof” of the vaginal cave; in most women, it is just behind the clitoris about 2 cm into the vagina, between the back of the pubic bone and the cervix along the course of the urethra.

He should start by manipulating his fingers such that they push up and stroke the anterior wall of the vagina in a “come here” motion, while continuing the foreplay if possable.

This should stimulate the pelvic nerve and the hypergastric plexus, as opposed to the clitoral stimulus which involves only the prudential nerve.

Ideally, concurrent stimulation of both the cervix and grafenberg-spot is required, this involves the pelvic, hypergastric and the sensory vaguess nerve which creates more of a total body impression, and it is this type of pressure that releases a warm flow of vaginal liquid.

Note that all main stream materiels designed to stimulate sexual desire including the ‘Squirting Girls’ movies and pictures are contrived and airbrushed, these are the last places to see natural reproductive processes!

Sex is hardly ever executed as portrayed in the movies, its often dirty, noisy, smelly, oozy, and thinking about it can significantly impact sexual pleasure.

The good news is that as a rule, our children are becoming sexually aware at younger ages then in the past, which is in part due to the schools so called “sex education” which serves only to demystify sex.

The result is initially just better levels of education, the natural consequence of which is more experimentation, earlier in life when things are more supple and ultimately better use of the equipment.

Michael Hart - EzineArticles Expert Author

You Don’t Have To Be Rich To Be A PC Gamer

Filed under: Gaming Hall — admin @ 11:02 pm

There is a common misconception that you have to take out a second mortgage on your house if you want to get a computer that will run all of the latest and greatest games. I don’t know who started the rumor that you need to spend $3000 to get a gaming computer. The truth is, if you are smart about it, you can easily afford to get a high-end gaming computer. Here are a few simple rules to follow to put a gaming computer within reach.

Rule 1. Never buy the newest technology.

I know we all want to be the guy or girl with the newest toy, but you will never be able to keep up with technology. That top-of-the-line graphics card that came out today will be old news in just a couple of months and a new one will be released that is “so much better”. Guess what happens to the price of the new graphics card you just broke the bank on? It dropped by about 50%. If you would have just been patient you could have purchased it for a fraction of the cost.

Rule 2. You only have to keep up with the software.

Rule 2 closely correlates to Rule 1. It usually takes software companies two years, give or take, to develop a new game. During this time there are new technology breakthroughs. If they went back and re-engineered the game every time a new processor or a new graphics card came out, the game would never be released. Another important factor is that they want the game to be available to the largest number of consumers. For this reason they do their best to make sure the game can be played on a wide variety of systems. Check out the system requirements for some of the more popular games. A 1.8GHz processor and a Direct X 9 compatible graphics card will run just about everything out there. Granted you might have to turn some of the settings down but it will run it.

Once you reach a certain point the added performance of the new technology is noticeable. For example, the Athlon 64 chip has been out for more than a year, yet there are very few applications that require a 64 bit processor. If you check out benchmarks on the new PCI Express graphics cards you will see that they are running games at 300+ frames per second. When you watch a movie it runs at roughly 60 frames per second. A game will still run relatively smoothly at 20 frames per second. Basically anything over 60 frames per second likely will not be perceived while playing the game. You will only see the difference in your benchmark programs.

Rule 3. Build Your Own Computer

This is important for two reasons. First, you can be assured of better quality components when you pick everything out on your own. When you buy an off-the-shelf system, chances are you are getting a big name CPU and everything else is most likely generic. Do you know what motherboard, power supply, or type of RAM you are getting? This of course, is my personal opinion, I’m not saying every manufacturer builds sub standard machines, but from experience I’ve had greater longevity from the computers I’ve built myself. I’ve also noticed that you will often get little system memory, unless you pay a great deal more for it. You will often get 256MB of RAM with these base system. Windows XP will run, but likely with problems, on 256MB of RAM. It seems to be the most stable with 512MB or more. Other areas they cut costs is by using integrated graphics chips. This saves them having to put in a graphics card, but you will pay the price for it when you try to play a game.

The second reason to build your own computer is that you can cut your costs by stealing parts from your old computer. You can save hundreds of dollars by reusing the drives, case, monitor, keyboard and mouse. Plus, you don’t have to worry about calling a technician to install RAM or a new graphics card because you’ll already know how to do it.

How Much Can You Build A Computer For?

I just checked out some pricing and you can build a very nice midrange gaming computer for around $600-$700 using an AMD Athlon 64 3000+. If you can steal a DVD drive from your old computer and maybe the case, you can bring the cost down even more. You can build a high-end machine for under $1000. The internet is full of useful websites about how to build computers. Look around and you’ll find all the information you need. There are several books published about the topic as well. If you follow these simple rules and do a little research you can enjoy all of the best computer games even if you are on a shoestring budget.

Nathan Holsing is the editor of Gaming-Computers.net, a website that provides information on building computers, hardware buying guides, and product reviews.

Inevitable Changes and Changeless Connections

Filed under: Self Improvement Tips — admin @ 9:23 pm

Sometimes change is pleasant. A child is born. A new career begins. A goal is accomplished. At other times, a difficult transition brings tough but necessary growing pains.

As we saw on September 11, 2001, change can also be tragic, devastating, and senseless. Yet we slowly heal without forgetting the special people lost or the value they brought to our lives.

In his book, “Transitions: Making Sense of Life’s Changes”, William Bridges pointed out that the outer forms of one’s life can change instantly. Yet our inner reorienting to important relationships and activities is a process that requires time.

When going through life’s inevitable changes, we need to be compassionate with ourselves. The inner self may need to adjust or heal. Self-care is a vital part of making transitions.

William Bridges also suggested that transitions begin with endings, and that we must “let go of the old thing before we can pick up the newnot just outwardly, but inwardly, where we keep our connections to the people and places that act as definitions of who we are.”

However, Stephen Covey wisely said, “People can’t live with change if there’s not a changeless core inside them. The key to the ability to change is a changeless sense of who you are, what you are about, and what you value.”

Deep, changeless connections with special people do not fade when outer forms change, nor should they. Part of that essential inner self-care involves remembering those very loving people who will always inspire us with their values and courage.

Although we will heal from losses and survive tough transitions, it is important to keep and savor the spiritual gifts that others have given to us.

Through the changing times and seasons of life, our golden relationships are not lost. They are there to help guide us. Remember to hold on to those changeless connections that will always be a valuable, inspiring part of your life. They are as close as a thought.

Steve Brunkhorst - EzineArticles Expert Author

© Copyright by Steve Brunkhorst. All rights reserved. Reprinted from Achieve! 60-Second Nuggets of Inspiration bringing great stories, motivational nuggets, and inspiring thoughts to help you achieve your top potential. Get the next issue by visiting http://www.AchieveEzine.com

Pixeleted?

Filed under: Marketing + Selling — admin @ 3:07 pm

The milliondollarhomepage was a great innovative marketing success in 2005. On this site a million pixels were sold to advertisers at a dollar each for five years. Uniqueness saw it become an advertising icon.

Since then there have been countless imitations. The cost of pixels has varied and they have emanated from many countries.

Anyone can now have a pixel page and maybe hope to make a fortune.

There has now been many variations on the pixel marketing idea. Some sites sell space on particular themes so as to assist the advertiser in targetting the market sought. Others have large background images which produce a jigsaw effect, which rather detracts from the advertising! Another has a battleships idea involving the advertising! There is a very good element of raising money for charity on some sites. This is a thoughtful use of this trend.

Some sites have reverted to conventional identical blocks. Rather strangely, this is in order to move away from the random patchwork effect of the pixel site! Can’t quite see the point!

All in all these sites are now so numerous that the concept may have seen its best days. Pixels are now often being offered at “cut price” as most sites are very short of advertising. They do of course advertise on rival sites.

Maybe there should be a “million million pixel sites” page! On the other hand, maybe not!

http://www.writingup.com/blog/rambler

Dangers of Dust in the Workplace

Filed under: Psychology Tips + More — admin @ 12:57 am

Millions of workers are at risk because of dust for two reasons; the danger of combustion, and dust-related illness. Dust can cause explosions if there is a concentration cloud of dust and a source of ignition, and it is only through careful management and risk-minimisation that there are relatively few injuries caused in this way in the UK.

Dust-related illness is a much bigger problem for workers, and has been found to be one of the largest occupational killers in the UK. In 2003, there were around 4,000 deaths from industrial illnesses caused by dust such as mesothelioma, asbestosis, asbestos-related lung cancer, and silicosis.

Workplaces where dust may cause health problems
These are some of the places of work in which workers may be exposed to large amounts of dust:

- Mines (coal dust)

- Quarries (silica dust and flint dust)

- Textiles (leather dust)

- Mills and bakeries (flour dust)

- Building sites (cement dust and asbestos dust)

- Agriculture (grain dust)

- Wood-related work (wood dust)

There are 65,000 people who work with flour who are thought to be at significant risk of industrial illness as a result of poor dust control. Over 70 bakeries have been served with notices to improve working practices over the last 3 years as a result of low levels of health and safety regulation compliance.

Dust-related illnesses

Most dust-related industrial illnesses take many years to develop, with people not realising they have them for up to 40 or 50 years in some cases. Pneumoconiosis is the name given to dust-related disease that affects the lungs, of which there are a number, including silicosis and asbestosis. Silicosis and asbestosis cause inflammation of the lungs and scarring of lung tissue, and symptoms such as weight loss, coughing, and severe breathing difficulties may also be present.

Other illnesses that can be caused by dust include:

- Skin conditions

- Eye damage

- Nose damage

- Cancer

- Asthma

How to reduce the risk of dust-related injuries and illnesses
The general health and safety regulations which protect employees from dust include the Health and Safety at Work Act 1974, the Factories Act 1961, and the Control of Substances Hazardous to Health Regulations 1988. There are other regulations which may apply to specific industries, such as The Coal Mines (Respirable Dust) Regulations 1975, that provide extra protection for workers.

These are some ways in which employers can help make a cleaner, healthier environment for their employees:

- Installing an exhaust ventilation system, where dust is removed from the site of generation

- Installing a dilution ventilation system, where dust is spread evenly throughout the area

- Ensuring employees wear proper protective clothing and are aware of the importance of it. Nuisance dust masks are not considered adequate protection by the Health and Safety Executive, with respirators a much more effective solution

- Ensuring employees undergo regular health checks to pick up any early signs of possible illness

What to do if you have been diagnosed with a dust-related illness
A compensation claim against your employer or former employer may well be a possible option, and one that should be explored within 3 years of diagnosis (or of the accident, in the case of an explosion caused by dust).

Employers have a duty of care for those working for them, and if they failed to ensure the well-being of staff and injury was caused as a result, then it is likely the injured worker will be entitled to compensation.

The first step to making a compensation claim is to obtain legal advice from specialists in industrial illness and accident at work compensation who will have experience and knowledge of claims similar to yours. The legal advice should be free and without obligation so you can make the decision of whether to proceed with the claim.

Editorial notes: YouClaim are experts in personal injury law who provide a no cost, no fee compensation service to people in the UK who have been injured through no fault of their own. For more information, please see http://www.youclaim.co.uk or call 0800 10 757 95.

Author notes: Alexandra Gubbins of http://www.youclaim.co.uk